Deep principles for education
These undergird my approach to education and interaction.
Fundamental
: I cannot abandon themPervasive
: They show up in lots of ways and they are often entangled togetherEvidence-based
: There is a huge wealth of scientific evidence that they are effective across innumerable contexts
Four big ideas
Four big ideas for learning and their consequences for curriculum design and facilitation:
- Humans respond to other humans. Learning happens through activity.
- Use small group work, and let questions drive discussion. It’s ok to be human as a facilitator.
- Contrast promotes learning (“what’s water?”). Reflection promotes learning (“what’s this?”)
- Build in time for reflection and iteration.
- Creativity thrives with just enough structure. Clear, familiar structure frees up resources.
- Give explicit directions and signposting about activities; use responsive choices about how to proceed.
- People learn when they feel safe and supported.
- Make a deliberate choice for groundskeeping, growth mindset, and unconditional positive regard
The principles
- Students and faculty are humans.
- Policies and activities must center the humanity of everyone involved.
- Feedback from instructors must center the humanity of students
- Policies and activities must center the humanity of everyone involved.
- Asset-based frameworks are superior to deficit-based frameworks.
- We must focus on student growth, bringing assets to the classroom, and educative moments.
- Focusing on compliance is fundamentally deficit-based.
- Education is ongoing
- Learning is not once-and-done or accumulative. It’s a process.
- Anything important needs to be integrated into ongoing discussions.
- Everything is a learning opportunity and students cannot avoid learning. They might learn things we do not intend, but they will learn constantly.
- Humans learn from and with other humans
- Collaborative, interactive work is the most effective way for students to learn skills and ideas.
- Structure breeds creativity
- Every set of requirements can have technically compliant yet spiritually noncompliant responses
- Supportive structures promote student growth
- Assessments communicate values
- If we value X, we must use assessments which promote it
- An honesty arms race communicates that we care about compliance, not ideas.
- Modern education for modern life
- We must carefully examine what and how we teach to make sure it is appropriate to today, and not just inherited from yesterday.
- We cannot merely add more things to the curriculum; we must drop topics if we want to add.
Design guidelines
Design guidelines for curriculum and learning experiences
- Universal design for learning (UDL):
- The more accessible your content is, the better students will learn it
- Focus on the deep principles, not the particular format of the canon
- Backwards design:
- What outcomes do you want?
- What trajectory aims at those outcomes?
- How do your assessments match those outcomes?
- How does your instruction prepare students for those outcomes?
- What outcomes do you want?
- Iterative development
- When you know more, you make improvements and try again
- You must collect evidence about how it works, for whom, and when
- You must make changes to support growth towards your goals
- It’s ok for your goals to change.