Big ideas for learning

These deep principles for education guide my work as a facilitator and curriculum designer.

Author

Eleanor C Sayre

Published

May 12, 2025

Deep principles for education

These undergird my approach to education and interaction.

  • Fundamental: I cannot abandon them
  • Pervasive: They show up in lots of ways and they are often entangled together
  • Evidence-based: There is a huge wealth of scientific evidence that they are effective across innumerable contexts

Four big ideas

Four big ideas for learning and their consequences for curriculum design and facilitation:

  1. Humans respond to other humans. Learning happens through activity.
    • Use small group work, and let questions drive discussion. It’s ok to be human as a facilitator.
  2. Contrast promotes learning (“what’s water?”). Reflection promotes learning (“what’s this?”)
    • Build in time for reflection and iteration.
  3. Creativity thrives with just enough structure. Clear, familiar structure frees up resources.
    • Give explicit directions and signposting about activities; use responsive choices about how to proceed.
  4. People learn when they feel safe and supported.

The principles

  • Students and faculty are humans.
    • Policies and activities must center the humanity of everyone involved.
    • Feedback from instructors must center the humanity of students
  • Asset-based frameworks are superior to deficit-based frameworks.
    • We must focus on student growth, bringing assets to the classroom, and educative moments.
    • Focusing on compliance is fundamentally deficit-based.
  • Education is ongoing
    • Learning is not once-and-done or accumulative. It’s a process.
    • Anything important needs to be integrated into ongoing discussions.
    • Everything is a learning opportunity and students cannot avoid learning. They might learn things we do not intend, but they will learn constantly.
  • Humans learn from and with other humans
    • Collaborative, interactive work is the most effective way for students to learn skills and ideas.
  • Structure breeds creativity
    • Every set of requirements can have technically compliant yet spiritually noncompliant responses
    • Supportive structures promote student growth
  • Assessments communicate values
    • If we value X, we must use assessments which promote it
    • An honesty arms race communicates that we care about compliance, not ideas.
  • Modern education for modern life
    • We must carefully examine what and how we teach to make sure it is appropriate to today, and not just inherited from yesterday.
    • We cannot merely add more things to the curriculum; we must drop topics if we want to add.

Design guidelines

Design guidelines for curriculum and learning experiences

  • Universal design for learning (UDL):
    • The more accessible your content is, the better students will learn it
    • Focus on the deep principles, not the particular format of the canon
  • Backwards design:
    • What outcomes do you want?
    • What trajectory aims at those outcomes?
    • How do your assessments match those outcomes?
    • How does your instruction prepare students for those outcomes?
  • Iterative development
    • When you know more, you make improvements and try again
    • You must collect evidence about how it works, for whom, and when
    • You must make changes to support growth towards your goals
    • It’s ok for your goals to change.
Back to top